Astral Tale Wiki

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Astral Tale Wiki
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Character Class System[]

Astral Tale currently has six playable classes. The Swordmaster, Mage, Gunslinger, and Cleric are available to choose during character creation, while two other classes can be unlocked within the game, and the rest will be made available in future updates.

The Paladin class is obtained from the final boss in (Party) Bluemoon Sanctuary; the Hunter class is likewise dropped in Ruins of Oblivion; and the Ninja class can be unlocked once the four starting classes, plus Paladin, have reached Class Level 38.

Character classes can be changed any time outside of combat; classes can be changed by opening the class window in the lower-right corner, or by pressing K, and then clicking Switch. Each class has different pre-set stat bonuses, and each class also has their own individual class level, so different classes can be at completely different levels.

Current classes[]

Future classes[]

Skills[]

Overview[]

Cleric class menu

The Cleric's class menu, showcasing all the basic skills available, as well as two skills from other classes.

The available skills for your class can be seen by pressing K. Each class has five class skills, two common skills, and one ultimate move. When common skills are unlocked, they can also be used by other classes.

Common skills are skills that can be used on all available classes. After the class level requirements for unlocking a certain common skill is met, it can be utilized by both the class it has been unlocked on, and also other classes. Unlocked common skills on the currently-selected class do not apply towards the two common skills that can be selected from other classes.

Ultimate moves are attacks that deal large amounts of damage and have 30-second cooldowns. Casting an ultimate move has a unique animation on each type of enemy. There are three different ultimate moves available for each class with differing effects, but only one can be selected at a time. The selected ultimate move can be changed at any time outside of battle. Casting an ultimate move costs 1,000 SP.

Special Points (SP)[]

Beginners-SP

The SP gauge below the main action bar

Special Points, most often abbreviated to SP, are used to cast Class Ultimate Moves and Senshi Ultimate Moves. Each casted skill generates a fixed amount of SP, which can fill up to 1,000 (one thousand), at which point the SP bar will say MAX.

Awakened Skills[]

Awakened Skills are class skills that become available upon class awakening at level 80.

Specializations[]

Basic Specializations[]

Main article: Specializations
Beginners-Specialization1

The Gunslinger's basic specialization options

Each class has two different basic specializations available, focusing on different stats and boosting different skills. Specialization Points can be invested into both paths simultaneously, but more powerful tiles and bonuses are found further down each one.

A class's basic specialization path can be reset for free when the class is level 40 or under. After level 40, costs scale based on class level.

No more basic Specialization Points are received for leveling up a class when class the level is greater than 65.

From class level 1 to 55, 1 basic Specialization Point is gained per level. From class level 56 up to level 65, 2 basic Specialization Points are gained per level, for a total of 75 basic Specialization Points available at level 65.

Advanced Specializations[]

Beginners-Specialization2

The Swordmaster's advanced specialization options

Advanced specializations are specializations unlocked at class level 42. Five advanced Specialization Points are received for each level gained after reaching level 42 (inclusive). Heightened skill status effects, skill damage boosts, and stat bonuses can all be obtained in the advanced specialization.

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